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Rollercoaster Tycoon has the same mechanic—not only was each person a discrete, persistent individual, they had their own unique mood, stamina, hunger, tolerance for waiting, and individual tastes in amusements, food, etc.


Until you picked them up and dropped them 10 tiles from the path, then they got a little lost ;)


To be fair, I'd be quite disorientated too if a huge magic hand came down from the sky and transported me to another location. ;-)

In all seriousness, I can forgive that kind of bug because it's the players manipulating the game in a non-realistic manner. If you don't push the sims about manually then mechanics were quite well done. In this, however, we're talking basic AI failing which is central to the game.


It was built in Assembly though.




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