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> This resulted in a lot of finicky behavior - things like your sim not taking the subway to work because he had to walk back a single block to catch it, and insisting on joining the gridlock instead.

Reminds me a lot of most consumer GPS today that avoids backtracking whenever possible, even if that means a more congested or convoluted route.

I've seen this behavior too many times, from systems ranging from Google Nav to TomTom to the OEM Nav in my Mercedes.



I think they do that not because they don't want to go backward, but because it's too computationally expensive to calculate on a small GPS.




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