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Good job shipping!

"Most IT projects fail because of scope-creep, bad estimates and being afraid to ship. Single-developer side-projects are no different."

This is dead on. It's too easy to keep adding more stuff once you start to get momentum, and then your project ends up with such a large surface area of features that it becomes difficult to polish and finish. That's where the fear usually sets in.

Some game feedback: I had a lot of fun playing the first few waves, but the more difficult enemies are really hard to deal with since I'm always flying towards them. If I don't start off on the other side of the screen, I usually die as I fly straight towards them.

Again, congrats on being in the app store!



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