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Just to add another data point -- I was interested in the games industry, and interviewed around a bit. I turned away because it looked like overworked/underpaid was the norm. Some people (like icculus) said that wasn't necessarily the case, but even they acknowledged it was the norm, and it's hard to be sure of what you're getting into when you're interviewing.

This agrees with the obvious economics at work: games are sexy, so programmers are in greater supply, so their value goes down.



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