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It's amazing that these chips aren't sacrificing precision for performance, operating on Bezier curves.

While we're on the subject of realtime raytracing, does anyone have insight about the polygons vs voxels debate for normal (i.e. desktop apps, games) programmers?



The last time I heard anything about this, the bottleneck on the voxel side was problems with surface texturing. That was some time ago though, and I'm not sure what progress has been made on that front.




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