This is quite interesting, although I wonder if it's possible to also generate non-looping race tracks. Noise would be great. For example, touge tracks in the mountains of Japan where you start at the top, and descend with very twisty roads.
Non-looping tracks would probably be easier because you could generate the track as you go. Roll a dice and see if the next piece of track will go left right or straight. You don't have to worry about ending up at a predefined point.
Not only that, I think you could be creative and make physically impossible overlapping tracks, just like games like Portal 2 or The Stanley Parable have impossible architecture. As long as this doesn't happen often, you might not even realize this is happening.
http://initiald.sega.jp/ind5/img/course/happo.jpg