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The constant factor is huge compared to a straight pointer.


Most parts of most programs aren't performance centric and can take a hit. As evidence, see all the Ruby/Python programs that have constant penalties that go up to 200 in many cases.


I was talking about pretty realtime applications like games. I'm sorry that was unclear.


In such applications, I wouldn't even want to get the GC penalty, so I'd be constrained to a very small set of languages.




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