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>I usually call all of these recent games "Dragon's Lair ripoffs" especially the games from Quantic Dreams where it's just one QTE after another.

While I'm not really a fan myself I don't think these belong in the same category.

Dragon's Lair is pass or fail, you move forward or you keep repeating the segment until you succeed.

A game like Heavy Rain uses QTEs a narrative device to give different players different narratives. If you 'fail' the story becomes a different story, one where you failed at that particular event. You aren't expected to keep repeating Heavy Rain until you 'master' every QTE, you are expected to play through it once and have a somewhat unique experience that isn't the same as other players.



I know what you are saying, but in terms of gameplay it's very much the same mechanics involved. And it's not THAT interesting to play if you remove the story attached to it - there's not much search involved, it's all about the pretty graphics and the story.




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