Hi Fiddian here director of Soda, creators of Sodaplay. Thanks for your kind words about Sodaplay. We developed iOS and HTML5 prototypes of Sodaconstructor a while ago which work nicely. It is however a significant amount of work creating a new backend to support the million or so models we have in the database and porting the other tools like Moovl. We are planning to do a Kickstarter to raise funds for the dev work, but need to clean our database of 250,000 registered users' emails which costs money otherwise we'll be instantly blocked as spammers. I very much hope to have the Kickstarter online, bring Sodaplay up to date and reinstate a lot of the version 1 features people liked e.g the zoo!
I can't believe this is still online. We used to do mini competition amongst friends when this was released. There was also a huge repository of designs made by others you could try out.
When I was a kid, I was quite active in the soda race forums and the community there. In fact, my first open source project was a library for generating soda constructor models programmatically.
Blast from the past. We actually built Soda Constructor into our science museum traveling exhibit on robots (Robots and Us), way back in the early 2000s:
Omigosh I remember this. This is ooolddd but so cool. I used to mess with the creatures by dragging around the joints and such and then get freaked out when their movements changed from being lovely and life-like to being grotesque and unnerving.