> [...] it uses JavaScript and WebGL to dynamically draw data with the speed and smoothness of a video game.
Am I the only one who gets poor performance?
When I drag around the first map quickly, I get about 5 FPS, and the "chrome" process on my system jumps to 100% CPU usage (running Chrome 35.0.1916.153). The same with Firefox Nightly (33.0a1), although the FPS is higher here (10-15 FPS). My CPU is an eight-core AMD FX-8320.
This is the first time we're hearing performance in that magnitude, and it's definitely not the intended frame rate. It sounds like your system is switching to software OpenGL rendering, rather than running directly on your GPU. Could you please share more details about your system on Github? https://github.com/mapbox/mapbox-gl-js/issues/new
I just updated my GPU drivers using the xorg-edgers PPA on Ubuntu 14.04 (https://launchpad.net/~xorg-edgers/+archive/ubuntu/ppa) and now it's a lot better. Dragging the map, there's a small delay before the map moves, but when it does it's smooth. I remembered that I was having problems with Google Maps, as well as other Web GL stuff, so I figure there was a bug in my drivers.
Am I the only one who gets poor performance?
When I drag around the first map quickly, I get about 5 FPS, and the "chrome" process on my system jumps to 100% CPU usage (running Chrome 35.0.1916.153). The same with Firefox Nightly (33.0a1), although the FPS is higher here (10-15 FPS). My CPU is an eight-core AMD FX-8320.