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My current approach is to use Go and target WebGL as the lowest common denominator, but with OpenGL (and/or OpenGL ES) backends as well.

That way graphics code written once can run on OS X, Linux, Windows, browser (including iOS).



How do you target WebGL with Go? Is it possible to cross compile Go to JS?


It seems there is a cross compiler for Go https://github.com/gopherjs/gopherjs There are also bindings for WebGL https://github.com/gopherjs/webgl


As graetzer said, I use GopherJS and WebGL bindings.

For a simple example, see https://github.com/shurcooL/play/commit/cd45204c1b2d89062255....




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