I didn't see I somehow missed the finish on this comment!
The games industry is going to have to go through some pricing challenges, just as music did.
There isn't as much value in something that cannot run for as long as the user wants to run it. Same goes for downloads and swapping, streamed, etc...
Some pricing options don't even make much sense! A $60 buy in for a subscription game? Not a lot of initial value there. It's all in the subscription. But then again, if it's on a retail shelf, they want to see potential margins too.
The games industry is going to have to go through some pricing challenges, just as music did.
There isn't as much value in something that cannot run for as long as the user wants to run it. Same goes for downloads and swapping, streamed, etc...
Some pricing options don't even make much sense! A $60 buy in for a subscription game? Not a lot of initial value there. It's all in the subscription. But then again, if it's on a retail shelf, they want to see potential margins too.